What things are most important to remember about “Gamifying” education?
According to the video made by James Portnow, there are many things to consider about gaming in education. The problem with many educational games is that they try to beat the point into the player over and over. Then the player loses interest and doesn’t want to play anymore.
Educational games need to facilitate learning. The games should facilitate learning through tangential learning. Tangential learning is when learning indirectly occurs from playing a game that you are already interested in. The player needs to be interested in the topic first!
There are a few ways to create tangential learning without overloading the topic and scaring the player away. One way is to turn a reference into a game story. This will hopefully lead to the player seeking out more information about the reference.
Another way is to take advantage of the loading screens. While the player is sitting there waiting for the game to load, give information or quotes on the screen. This is not overwhelming to the player, and doesn’t take any time away from the game.
In game indexes can also increase tangential learning. This is a space to access tangential topics in the game. Players can go there to learn more about the reference.
Wikipedia links can also be inserted into games. This allows players to access a large amount of information and also gives them more references to follow.
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