Thursday, January 14, 2016

532: 7 Ways to Reward the Brain Reflection

Tom Chatfield describes seven lessons of games to keep them interesting and engaging.  These can be taken from games and put into real work situations for education, business, or government. These will be especially important to implement when I create my own game.

The first lesson is experience bars measuring progress. This is just like what we are doing for EDTECH 532. Instead of giving letter grades, you let people complete quests or other activities and show them how much they have completed and how far they need to go.

The next lesson is multiple long and short term aims. You breaks things down into different tasks that people can choose from.

The next lesson is to reward effort. Every time you do something you get rewarded. Even if you fail, you still get rewarded for trying.

Another lesson is feedback. It needs to be clear, rapid and frequent so that the user can see the consequences for their actions.

The next lesson is using an element of uncertainty. If students aren't certain that they are going to reach the reward and then are able to get it, this gives them enough engagement to keep moving forward.

Another lesson is windows of enhanced attention. When students are engaged in a game and are at enhanced attention, it creates memories that are going to stick and also builds confidence.

The last lesson is including other people. People get really excited to play against and with peers.

I thought that Tom Chatfield’s talk was very informative and powerful.  We all know that games are interesting and engaging for people.  His talk explains exactly what about the games hit home for people.  It is important to pinpoint these when creating a game that will be successful for your needs.

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