Thursday, April 28, 2016

532: How People Learn 3: Learning Theory Mash Up Revised

Learning Theory Mash-up

Cognitivism
Constructivism
Cognitivism is based on the mental processes of how people think, perceive, remember, learn, problem solve, and direct attention to a stimulus.  This is essentially how an individual integrates new knowledge into their existing schemas, or background knowledge.
Constructivism is how individuals generate knowledge and meaning from an interaction between their experiences and ideas.  They make accommodations by learning from failure and incorporate new experiences into already existing schemas.
Connectivism
(Mash in some Connectivism as well, per the recommendation of Matt Hard) Students will build knowledge through networking and pattern recognition. The learning emphasizes the role of social and cultural context.   Learning can come from connecting specialized sets of information.  It can come from something outside of the knowledge base of the learner.  Learners game make connections through connecting to a game or simulation.
Motivation For Learning
The learner has to give the attention to the teacher.  The learner must be interested in what the teacher is presenting and the learner must put forth effort in paying attention.
The motivation is strongly dependent on the learner’s confidence in his or her’s potential for learning.  The learner’s feeling of competence and belief in his or her’s potential to solve new problems are acquired from previous experience of mastery of problems in the past.
The learner is motivated through the choice of his/her own decision-making.  The learner chooses what to learn and is held responsible for currency of information.  Learner choice is often given in quest-based learning.
Role of the Learner
The learner is an active participant in his or her’s own learning process.  The learner engages in mental planning, goal setting, and organizational strategies.
The learner has an active role in his or her own learning.  The learner is responsible for constructing his or her own understanding of the content.
Decision-making is itself is a learning process.  Learners may choose what to learn and information is ever changing. What is true today may not be true tomorrow.  The learner practices and reflects.  Learners can work together or against each other in games such as MMORPGs.
Role of the Teacher
The teacher acts as a facilitator and a designer.  The teacher facilitates by organizing the information in an optimal way and designs by using advanced techniques to help learners acquire new information.
The teacher acts as a facilitator.  The facilitator asks instead of tells, supports from the back, provides guidelines, has continuous dialogue with the learner, and creates an environment for the learn to arrive at his or her own conclusions.
The teacher models and demonstrates.  The teacher can model and demonstrate how to play a game and then allow the learner to build a network of connections.
Learning Environment
The instruction and environment should foster ways to learn to organize new information into existing knowledge in memory, be based on learners’ existing schema, and use strategies such as framing, mnemonics, analogies, concept mapping, and advanced organizers.
The instruction and environment should challenge students with tasks that refer to skills and knowledge just beyond their current level of mastery.  Instructional approaches may include reciprocal teaching, a jigsaw classroom, or structured controversies.
Connectivism is considered the digital age’s learning theory.  With technology’s effect on people, how they learn, and how they communicate, the information is always changing.  Staying current with up to date knowledge is critical to connectivism.  This is part of the learning process.  The learning can take place outside of the traditional classroom or home.  There should be communication and collaboration between the learner and online databases, other learners, or experts.

Sources:

I believe that there has to be a balance of Cognitivism and Constructivism.  I think, especially in the primary grades, there has to be a greater amount of time spent on front loading students and building that background knowledge.  
What sort of balance do you think there should be?
What kind of activities can you think of to boost student confidence and build motivation?
What kind of resources can we use to help our students make connections outside of their own knowledge bases?  Can we give them the tools to make those connections and construct their own knowledge?



Sunday, April 24, 2016

532: Second Life Dublin


I went to visit Dublin on a Sunday afternoon.  It was dark in Dublin at this time, which made it a little difficult to find my way around.  I did some exploring and found some neat places.
First, I found a dance club in the Blarney Stone and met some very nice people.  The poster on the side of the pub said that there is live music there every Monday night.  There was a DJ that had a co-DJ with her in RL.  I'm guessing this stands for real life.  I also learned that this Blarney Stone is a recreation of a real pub in Ireland.
Next, I found a movie theater.  The sign said that Wolverine was playing, but when I went in and sat down, there was nothing on the screen.  There was no one there to give me popcorn either...big bummer!
Then, I wandered into a neat little park. I'm assuming that Dublin is a place where a lot of new SL users go.  There were a lot of little boards that had tutorial instructions for new SL users.  Some of the boards had instructions, some had links to the wikipedia page, and others had links to video tutorials.  There was also a beautiful fountain with flowers around it and a gazebo.  There was a picnic table and grill already filled with food for me to eat.  This park is a neat idea to introduce new users to SL.  I think it would be a great experience for the first session of class.
I also found a campground on the beach.  There were lawn chairs to lounge in, a fire pit with the fire going, a sandcastle, and some tiki torches.  There was also an airplane that was stuck in the sand.  It looked like it was a crash.
I really enjoyed exploring Dublin.  I think that it is a great place so SL users to get together and just hang out and have fun.  It makes me think that it's a recreation of the real Dublin that serves as a vacation spot in SL.  It is a great place to get to meet new people, while learning more about how to use and operate SL.

Monday, April 11, 2016

532: How People Learn - Learning Theory Mash-Up

Cognitivism
Constructivism
Cognitivism is based on the mental processes of how people think, perceive, remember, learn, problem solve, and direct attention to a stimulus.  This is essentially how an individual integrates new knowledge into their existing schemas, or background knowledge.
Constructivism is how individuals generate knowledge and meaning from an interaction between their experiences and ideas.  They make accommodations by learning from failure and incorporate new experiences into already existing schemas.
Motivation For Learning
The learner has to give the attention to the teacher.  The learner must be interested in what the teacher is presenting and the learner must put forth effort in paying attention.
The motivation is strongly dependent on the learner’s confidence in his or her’s potential for learning.  The learner’s feeling of competence and belief in his or her’s potential to solve new problems are acquired from previous experience of mastery of problems in the past.
Role of the Learner
The learner is an active participant in his or her’s own learning process.  The learner engages in mental planning, goal setting, and organizational strategies.
The learner has an active role in his or her own learning.  The learner is responsible for constructing his or her own understanding of the content.
Role of the Teacher
The teacher acts as a facilitator and a designer.  The teacher facilitates by organizing the information in an optimal way and designs by using advanced techniques to help learners acquire new information.
The teacher acts as a facilitator.  The facilitator asks instead of tells, supports from the back, provides guidelines, has continuous dialogue with the learner, and creates an environment for the learn to arrive at his or her own conclusions.
Learning Environment
The instruction and environment should foster ways to learn to organize new information into existing knowledge in memory, be based on learners’ existing schema, and use strategies such as framing, mnemonics, analogies, concept mapping, and advanced organizers.
The instruction and environment should challenge students with tasks that refer to skills and knowledge just beyond their current level of mastery.  Instructional approaches may include reciprocal teaching, a jigsaw classroom, or structured controversies.


Sources:
https://en.wikipedia.org/wiki/Learning_theory_(education)

I believe that there has to be a balance of Cognitivism and Constructivism.  I think, especially in the primary grades, there has to be a greater amount of time spent on front loading students and building that background knowledge.  

What sort of balance do you think there should be?

What kind of activities can you think of to boost student confidence and build motivation?

Saturday, April 9, 2016

532: Video Game Graphics

I watched the videos on video game graphics by Stuart Brown.  Here is the list of games that were mentioned that I have played:
Space Invaders
Pac-man
Donkey Kong
Mario Bros.
Star Fox
Super Mario 64
Wii Sports
Guitar Hero

I played Space invaders in the Game Boy. I absolutely loved Space Invaders. The graphics in this game are consider d pixel pioneers. There were simple, flashing lights moving across the screen. You could only move the player back and forth and shoot at the enemies. There was no color. The graphics in this game did not really matter. The game was enticing enough by having to shoot the invaders before the shields ran out and the invaders got too close.
Super Mario 64 was a 3D game. This game was in the polygon realm.  It had free movement and there was a lot of color. The graphics really added to the appeal of playing the game. The movement allowed the player to do more and required more use of skills. 
Wii Sports is considered casual gaming. The graphics in this game are not very realistic. The simplistic graphics do not take away from the game experience. I was in college (when it came out) when I first played the Wii Sports. I loved that it require movement and some physical skills other than your thumbs. I enjoyed being able to create a character that looked similar to me, but in an unrealistic way. The simple moves that the characters did during the game were also entertaining. During bowling, if you let go of the bowling ball backward, the characters were jump up and spin around. I absolutely loved Wii Sports. 
Graphics are very important for video games. They add different feels and appeals to every game. It is the way that they are utilized with the technology available that make video games so great.