What experience do you have with contextual transposition, using a tool (of any kind) to teach or learn something in the classroom, on the field, or in another environment?
Contextual transposition is taking a game or a tool that was not intended for educational use, and setting parameters to make it educational. In my experience as a second grade teacher, we have done this a lot in math. We take common board or card games that students have played before and give different instructions to reach a different outcome.
Here are some examples:
Chutes and Ladders:
Have students use a 10-sided die. When they roll, they have to add or subtract to five. If they roll a 2, they get to move the character forward 3 spaces. (2+3=5). If they roll a 7, they move the character backward 2 spaces. (7-2=5). This works for structuring numbers to ten and decomposing numbers to 5.Sorry:
Give students two 10-sided dice. When they roll, they have to add or subtract to ten. If they roll 8 then they get to move forward 2 spaces. If they roll 15, then they have to move backward 5 spaces. They can follow the rest of the rules of the game and slide to knock opponents off the board. This works on structuring numbers to 20 and decomposing numbers to 10.War:
In the traditional game, each player flips over one card and the person with the higher number gets to keep the cards. In Addition War, students have to flip over two cards at the same time. Then, they have to add the two numbers together. Whomever has the higher sum gets the cards. In Subtraction War, they flip over two cards and subtract the smaller number from the bigger number. Whomever has the bigger difference gets to keep the cards. These games work on addition and subtraction fluency within 20 and comparing numbers.
If pressed by an administrator, what are the most redeeming qualities to Minecraft?
As a person who has never played Minecraft before, I learned so much about it that can be beneficial to a school setting. It is a game that allows students to be creative, critical thinkers, and encourages exploration. It also provides an environment where it is ok to fail without being judged or penalized. There are many ways to play the game with different purposes.
I really like how there are different modes that you can play in. This gives different purposes to the game. In Survival Mode, the player has to scavenge for items and collect them before they can use them. They can lose food and health. This can be used to teach students what they would need to be self-sufficient and also the basic survival needs. If the player dies, they can respawn and go collect the items from the inventory. This gives more purpose to staying alive. If the items are not collected in a timely manner, they will disappear.
In Hardcore Survival Mode, there is not an opportunity to respawn if the character dies. The player is taken back to the start screen and has to start from scratch. This gives even more motivation to stay alive and complete tasks. This keeps students engaged and thinking deeper about protection.
In Creative Mode, players do not have to worry about health and hunger. They cannot die. In this mode, the players have access to every block and can build anything they want. This promotes creativity, and can lend itself to accomplishing tasks set by the instructor.
In Adventure Mode, players are not allowed to destroy anything that another player has created. This would be beneficial when you have worked really hard to create something and do not want others to ruin it. A teacher could create a map for the students and the students wouldn't be able to change it.
Another important quality is the EDU version of the game. This version makes it easier and less expensive to bring into the classroom. It has a teacher menu to allow the teacher to manage the users and the world, including freezing all of the players when the teacher is trying to get the class's attention. There are also information blocks, where students can have access to multiple pages of text information.
Some of the uses for Minecraft include:
Spanish Language Learning
Algebra Building a House
Multiplication
Perimeter and Area
Quantum Mechanics
Mendelian Genetics
History
Collaboration and Leadership Skills
For more examples, browse the MinecraftEDU wiki.
I really like how there are different modes that you can play in. This gives different purposes to the game. In Survival Mode, the player has to scavenge for items and collect them before they can use them. They can lose food and health. This can be used to teach students what they would need to be self-sufficient and also the basic survival needs. If the player dies, they can respawn and go collect the items from the inventory. This gives more purpose to staying alive. If the items are not collected in a timely manner, they will disappear.
In Hardcore Survival Mode, there is not an opportunity to respawn if the character dies. The player is taken back to the start screen and has to start from scratch. This gives even more motivation to stay alive and complete tasks. This keeps students engaged and thinking deeper about protection.
In Creative Mode, players do not have to worry about health and hunger. They cannot die. In this mode, the players have access to every block and can build anything they want. This promotes creativity, and can lend itself to accomplishing tasks set by the instructor.
In Adventure Mode, players are not allowed to destroy anything that another player has created. This would be beneficial when you have worked really hard to create something and do not want others to ruin it. A teacher could create a map for the students and the students wouldn't be able to change it.
Another important quality is the EDU version of the game. This version makes it easier and less expensive to bring into the classroom. It has a teacher menu to allow the teacher to manage the users and the world, including freezing all of the players when the teacher is trying to get the class's attention. There are also information blocks, where students can have access to multiple pages of text information.
Some of the uses for Minecraft include:
Spanish Language Learning
Algebra Building a House
Multiplication
Perimeter and Area
Quantum Mechanics
Mendelian Genetics
History
Collaboration and Leadership Skills
For more examples, browse the MinecraftEDU wiki.
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